![]() Ammo and health are a scarce supply, more so in regards to the latter. Survival skills are also a key part in successfully making it to the end of each level. That’s the kind of stress I was not a fan of. However every decision you make will also affect the remainder of your time in that current location. I personally enjoyed how the action always keeps you on your toes. From moving, healing and even picking up weapons, they all have a fight or flight risk to it. This means every single decision matters. Just as it would in real life, every single action in John Wick Hex takes time to fully execute. This is similar to other turn-based combat games that use time as a means of when players/enemies will make their next turn. However most of your actions will and should be planned using the games Timeline system. Luring enemies, sneaky melee takedowns and throwing punches/guns both saved bullets and opened up a chance to escape my own death. I found myself getting creative with my kills instead of just shooting enemies when I could. ![]() It sort of reminded me of games like Lara Croft Go and Hitman Go where similar kinds of movement and planning mechanics are used. Wick moves through environments using hexagonal-like placed markers, stopping whenever you’ve reached your desired location or spotted by enemies. John Wick Hex is a mixture of puzzle and strategy where Hex is more than just a name. Doing so requires a lot of planning and patience.
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